The Candy Blossom Script is among the newest and most exciting additions to the Grow a Garden experience. Designed to help players unlock special features and speed up progress, this script brings more fun and strategy to your farming routine. From faster seed collection to unlocking rare candy-themed plants, it’s a game-changer.
If you’re exploring the Grow a Garden Candy Blossom Script, you’ll love how simple yet powerful it is. The Candy Blossom update itself introduced sweet visuals, limited-time plants, and boosted rewards, and the script makes it even easier to enjoy them all.
Check out Latest Grow a Garden Script No Key
What Is Grow a Garden Candy Blossom Script?
The Candy Blossom Grow a Garden Script is a code created specifically for the Candy Blossom event in the Grow a Garden game. It helps automate actions like planting, collecting, and unlocking rewards linked to this limited-time update.
Using the Candy Blossom Script, players can instantly access rare items like the Candy Blossom Seed, boost their garden’s growth rate, and skip the usual grinding. It’s perfect for anyone wanting faster progress without manual effort.
How to Get Candy Blossom in Grow a Garden
To access the Candy Blossom Grow a Garden Script, you’ll need a valid Roblox Grow a Garden account and be active during the event period. Once in-game, the Candy Blossom Script lets you easily interact with the Candy Blossom Tree, complete challenges, and unlock event-exclusive features like the Candy Blossom Seed.
Although this has ended, you can still get candy blossom seeds and grow them using the Grow a Garden Candy Blossom Script. To use this script, you have read the complete information in this article, so you can get a better idea about the use case of this script.
How to Get the Candy Blossom Seed in Grow a Garden
- Log in to your Roblox Candy Blossom account.
- Join the Grow a Garden game during the Candy Blossom event.
- Locate the glowing Candy Blossom Tree inside your virtual garden.
- Complete the daily event tasks or mini-challenges.
- Collect your rewards and unlock the Candy Blossom Seed.
- (Optional) Use the Candy Blossom Script to automate progress and claim the seed faster.
Features of Candy Blossom Grow a Garden
Unlocks Rare Seeds Instantly: The candy blossom script allows players to quickly access the exclusive Roblox Grow a Garden Candy Blossom Seed without manually completing all the event challenges.
Auto-Farming Tools: Automate planting, watering, and harvesting around the candy blossom tree, speeding up garden progress in the Grow a Garden Game.
Fast Progress Boost: Use the script to collect items and unlock limited-time upgrades faster than regular gameplay would allow.
Visual Enhancements: The candy blossom script adds glowing effects and animations around the candy blossom tree, making your garden look vibrant and magical.
Pet & Seed Spawner Support: Includes support for spawning pets and rare seeds tied to the event, including hidden variants of the grow a garden candy blossom seed.
Latest & Updated Roblox Grow a Garden Candy Blossom Scripts 2025
1. Zusume Hub Candy Blossom
loadstring(game:HttpGet("https://raw.githubusercontent.com/ZusumeHub/ZusumeHub/refs/heads/main/GAg5"))()
2. Grow a Garden Candy Blossom
loadstring(game:HttpGetAsync("https://raw.githubusercontent.com/NoLag-id/No-Lag-HUB/refs/heads/main/Loader/LoaderV1.lua"))()
3. Dupe Money
loadstring(game:HttpGet("https://raw.githubusercontent.com/Bern0va/Scripts/refs/heads/main/gag-dupe.lua"))()
4. Native Script
script_key="keyhere";
(loadstring or load)(game:HttpGet("https://getnative.cc/script/loader"))()
5. CandyBlossom Script
loadstring(game:HttpGet("https://raw.githubusercontent.com/ameicaa1/Grow-a-Garden/main/CandyBlossom_Farm.lua"))()
6. Best Script
loadstring(game:HttpGet("https://pastefy.app/QAOdVEuB/raw"))()
Download Script Pastebin
7. OP Script auto-plant, auto-sell features
loadstring(game:HttpGet("https://raw.githubusercontent.com/ameicaa1/Grow-a-Garden/main/Grow_A_Garden.lua"))()
8. Auto Get Candy
loadstring(game:httpget( https://raw.githubusercontent.com/growgardenscript/autogetcandyblossom/refs/heads/main/autofindcandyblossomserver ))()
9. Speed Hub Latest Grow a Garden Candy Blossom Script
loadstring(game:HttpGet("https://raw.githubusercontent.com/AhmadV99/Speed-Hub-X/main/Speed%20Hub%20X.lua", true))()
10. Space Hub
loadstring(game:HttpGet('https://raw.githubusercontent.com/ago106/SpaceHub/refs/heads/main/Multi'))()
11. No Lag Hub Grow a Garden Candy Blossom
loadstring(game:HttpGet("https://rawscripts.net/raw/Grow-a-Garden-NoLag-Hub-no-key-38699"))()
12. Dupe Candy Blossom
loadstring(game:HttpGet(('https://pastefy.app/P5CQPKQ2/raw'),true))()
13. Grow a Garden Script Keyless
loadstring(game:HttpGet("https://raw.githubusercontent.com/Kenniel123/Grow-a-garden/refs/heads/main/Grow%20A%20Garden"))()
14. Hakariq Garden Script No Key
loadstring(game:HttpGet("https://raw.githubusercontent.com/hakariqScripts/Roslina/refs/heads/main/Ro"))()
15. Grow a Garden One Click
getgenv().Configs = {
["Stack Plant"] = true,
["Low Cpu"] = true,
["Webhook"] = "Url Here"
}
loadstring(game:HttpGet("https://api.realaya.xyz/v1/files/l/yqx3a5r6t4oj1o0lbx14nutwl4sc97bq.lua"))();
16. Lion Hub
repeat wait() until game:IsLoaded() and game.Players.LocalPlayer
getgenv().Team = "Pirates" -- Marines
loadstring(game:HttpGet("https://api.luarmor.net/files/v3/loaders/e0c7fcf6c077fc23475cf4ce4db58e42.lua"))()
17. Airflow Hub
loadstring(game:HttpGet("https://api.luarmor.net/files/v3/loaders/255ac567ced3dcb9e69aa7e44c423f19.lua"))()
18. Auto Buy, Auto Farm, ESP
loadstring(game:HttpGet("https://raw.githubusercontent.com/nootmaus/GrowAAGarden/refs/heads/main/mauscripts"))()
19. Forge Hub
loadstring(game:HttpGet("https://raw.githubusercontent.com/Skzuppy/forge-hub/main/loader.lua"))()
20. H4xScript
loadstring(game:HttpGet("https://raw.githubusercontent.com/H4xScripts/Loader/refs/heads/main/loader2.lua"))()
21. Vxeze Hub
loadstring(game:HttpGet("https://raw.githubusercontent.com/Dex-Bear/Vxezehub/refs/heads/main/VxezeHubMain"))()
22. Grow a Garden Stock Bot
loadstring(game:HttpGet("https://pastebin.com/raw/90r2yXNi"))()
23. Grow a Garden Stock Bot
loadstring(game:HttpGet("https://pastebin.com/raw/90r2yXNi"))()
24. Grow a Garden Dupe Money
loadstring(game:HttpGet("https://raw.githubusercontent.com/Bern0va/Scripts/refs/heads/main/gag-dupe.lua"))()
25. Lunor Hub: Auto Collect Fruits, Auto Farm, ESP
loadstring(game:HttpGet("https://lunor.dev/loader"))()
26. Garden (one click script)
getgenv().Configs = {
["Stack Plant"] = true,
["Low Cpu"] = true,
["Webhook"] = "Url Here"
}
loadstring(game:HttpGet("https://api.realaya.xyz/v1/files/l/yqx3a5r6t4oj1o0lbx14nutwl4sc97bq.lua"))();
27. Lion Hub
repeat wait() until game:IsLoaded() and game.Players.LocalPlayer
getgenv().Team = "Pirates" -- Marines
loadstring(game:HttpGet("https://api.luarmor.net/files/v3/loaders/e0c7fcf6c077fc23475cf4ce4db58e42.lua"))()
28. Airflow Hub
loadstring(game:HttpGet("https://api.luarmor.net/files/v3/loaders/255ac567ced3dcb9e69aa7e44c423f19.lua"))()
29. Auto Buy, Auto Farm, ESP
loadstring(game:HttpGet("https://raw.githubusercontent.com/nootmaus/GrowAAGarden/refs/heads/main/mauscripts"))()
30. Forge Hub
loadstring(game:HttpGet("https://raw.githubusercontent.com/Skzuppy/forge-hub/main/loader.lua"))()
31. H4xScript
loadstring(game:HttpGet("https://raw.githubusercontent.com/H4xScripts/Loader/refs/heads/main/loader2.lua"))()
32. Vxeze Hub
loadstring(game:HttpGet("https://raw.githubusercontent.com/Dex-Bear/Vxezehub/refs/heads/main/VxezeHubMain"))()
33. Grow a Garden Candy Blossom
local TweenService = game:GetService("TweenService")
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local fruitNames = {"apple", "cactus", "candy blossom", "coconut", "dragon fruit", "easter egg", "grape", "mango", "peach", "pineapple", "blue berry"}
local activeTweens = {}
local function createRainbowTween(label)
local colors = {
Color3.new(1, 0, 0),
Color3.new(1, 0.5, 0),
Color3.new(1, 1, 0),
Color3.new(0, 1, 0),
Color3.new(0, 0, 1),
Color3.new(0.5, 0, 1),
Color3.new(1, 0, 1)
}
local tweenInfo = TweenInfo.new(1, Enum.EasingStyle.Linear)
if activeTweens[label] then
activeTweens[label]:Cancel()
activeTweens[label] = nil
end
spawn(function()
while true do
for _, color in ipairs(colors) do
local tween = TweenService:Create(label, tweenInfo, {TextColor3 = color})
activeTweens[label] = tween
tween:Play()
tween.Completed:Wait()
end
end
end)
end
local function updateFruits()
for _, fruit in pairs(workspace:GetDescendants()) do
if table.find(fruitNames, fruit.Name:lower()) then
local weight = fruit:FindFirstChild("Weight")
local variant = fruit:FindFirstChild("Variant")
if weight and weight:IsA("NumberValue") then
local weightValue = math.floor(weight.Value)
local variantValue = variant and variant:IsA("StringValue") and variant.Value or "Normal"
local shouldDisplay = (fruit.Name:lower() == "blue berry") or (variantValue == "Gold") or (variantValue == "Rainbow") or (weight.Value > 20)
local textColor = (variantValue == "Gold" and Color3.new(1, 1, 0)) or Color3.new(0, 0, 1)
if shouldDisplay then
local billboard = fruit:FindFirstChild("WeightDisplay")
local maxDistance = 50 + (weightValue * 2)
if not billboard then
billboard = Instance.new("BillboardGui")
billboard.Name = "WeightDisplay"
billboard.Parent = fruit
billboard.Adornee = fruit
billboard.Size = UDim2.new(0, 100, 0, 50)
billboard.MaxDistance = maxDistance
billboard.StudsOffset = Vector3.new(0, 2, 0)
billboard.AlwaysOnTop = true
local frame = Instance.new("Frame")
frame.Parent = billboard
frame.Size = UDim2.new(1, 0, 1, 0)
frame.BackgroundTransparency = 1
local shadowLabel = Instance.new("TextLabel")
shadowLabel.Name = "ShadowLabel"
shadowLabel.Parent = frame
shadowLabel.Position = UDim2.new(0, 2, 0, 2)
shadowLabel.Size = UDim2.new(1, -2, 0.7, -2)
shadowLabel.BackgroundTransparency = 1
shadowLabel.TextColor3 = Color3.new(0.5, 0.5, 0.5)
shadowLabel.TextScaled = true
shadowLabel.Text = tostring(weightValue)
local mainLabel = Instance.new("TextLabel")
mainLabel.Name = "MainLabel"
mainLabel.Parent = frame
mainLabel.Position = UDim2.new(0, 0, 0, 0)
mainLabel.Size = UDim2.new(1, 0, 0.7, 0)
mainLabel.BackgroundTransparency = 1
mainLabel.TextColor3 = textColor
mainLabel.TextScaled = true
mainLabel.Text = tostring(weightValue)
local variantLabel = Instance.new("TextLabel")
variantLabel.Name = "VariantLabel"
variantLabel.Parent = frame
variantLabel.Position = UDim2.new(0, 0, 0.7, 0)
variantLabel.Size = UDim2.new(1, 0, 0.3, 0)
variantLabel.BackgroundTransparency = 1
variantLabel.TextColor3 = textColor
variantLabel.TextScaled = true
variantLabel.Text = variantValue ~= "Normal" and variantValue or ""
billboard.Destroying:Connect(function()
if activeTweens[mainLabel] then
activeTweens[mainLabel]:Cancel()
activeTweens[mainLabel] = nil
end
if activeTweens[variantLabel] then
activeTweens[variantLabel]:Cancel()
activeTweens[variantLabel] = nil
end
end)
if variantValue == "Rainbow" then
createRainbowTween(mainLabel)
createRainbowTween(variantLabel)
end
else
billboard.MaxDistance = maxDistance
local frame = billboard:FindFirstChild("Frame")
if frame then
local shadowLabel = frame:FindFirstChild("ShadowLabel")
local mainLabel = frame:FindFirstChild("MainLabel")
local variantLabel = frame:FindFirstChild("VariantLabel")
if shadowLabel and mainLabel and variantLabel then
shadowLabel.Text = tostring(weightValue)
mainLabel.Text = tostring(weightValue)
mainLabel.TextColor3 = textColor
variantLabel.Text = variantValue ~= "Normal" and variantValue or ""
variantLabel.TextColor3 = textColor
if variantValue == "Rainbow" then
createRainbowTween(mainLabel)
createRainbowTween(variantLabel)
end
end
end
end
else
local billboard = fruit:FindFirstChild("WeightDisplay")
if billboard then
billboard:Destroy()
end
end
if not fruit:FindFirstChild("ClickDetector") then
local clickDetector = Instance.new("ClickDetector")
clickDetector.Parent = fruit
clickDetector.MouseClick:Connect(function()
spawn(function()
local tempBillboard = Instance.new("BillboardGui")
tempBillboard.Name = "TempWeightDisplay"
tempBillboard.Parent = fruit
tempBillboard.Adornee = fruit
tempBillboard.Size = UDim2.new(0, 100, 0, 50)
tempBillboard.MaxDistance = 50 + (weightValue * 2)
tempBillboard.StudsOffset = Vector3.new(0, 3, 0)
tempBillboard.AlwaysOnTop = true
local frame = Instance.new("Frame")
frame.Parent = tempBillboard
frame.Size = UDim2.new(1, 0, 1, 0)
frame.BackgroundTransparency = 1
local shadowLabel = Instance.new("TextLabel")
shadowLabel.Name = "ShadowLabel"
shadowLabel.Parent = frame
shadowLabel.Position = UDim2.new(0, 2, 0, 2)
shadowLabel.Size = UDim2.new(1, -2, 0.7, -2)
shadowLabel.BackgroundTransparency = 1
shadowLabel.TextColor3 = Color3.new(0.5, 0.5, 0.5)
shadowLabel.TextScaled = true
shadowLabel.Text = string.format("%.1f", weight.Value)
local mainLabel = Instance.new("TextLabel")
mainLabel.Name = "MainLabel"
mainLabel.Parent = frame
mainLabel.Position = UDim2.new(0, 0, 0, 0)
mainLabel.Size = UDim2.new(1, 0, 0.7, 0)
mainLabel.BackgroundTransparency = 1
mainLabel.TextColor3 = textColor
mainLabel.TextScaled = true
mainLabel.Text = string.format("%.1f", weight.Value)
local variantLabel = Instance.new("TextLabel")
variantLabel.Name = "VariantLabel"
variantLabel.Parent = frame
variantLabel.Position = UDim2.new(0, 0, 0.7, 0)
variantLabel.Size = UDim2.new(1, 0, 0.3, 0)
variantLabel.BackgroundTransparency = 1
variantLabel.TextColor3 = textColor
variantLabel.TextScaled = true
variantLabel.Text = variantValue
if variantValue == "Rainbow" then
createRainbowTween(mainLabel)
createRainbowTween(variantLabel)
end
wait(3)
local tweenInfo = TweenInfo.new(1, Enum.EasingStyle.Linear)
for _, label in pairs({shadowLabel, mainLabel, variantLabel}) do
local tween = TweenService:Create(label, tweenInfo, {TextTransparency = 1})
tween:Play()
activeTweens[label] = tween
end
tween.Completed:Wait()
for _, label in pairs({shadowLabel, mainLabel, variantLabel}) do
if activeTweens[label] then
activeTweens[label]:Cancel()
activeTweens[label] = nil
end
end
tempBillboard:Destroy()
end)
end)
end
end
end
end
end
local screenGui = Instance.new("ScreenGui")
screenGui.Parent = Players.LocalPlayer.PlayerGui
local updateButton = Instance.new("TextButton")
updateButton.Size = UDim2.new(0, 50, 0, 50)
updateButton.Position = UDim2.new(0, 10, 0, 10)
updateButton.BackgroundColor3 = Color3.new(0, 0, 1)
updateButton.Text = "🔄"
updateButton.Parent = screenGui
local dragging = false
local dragStart = nil
local startPos = nil
updateButton.MouseButton1Click:Connect(updateFruits)
UserInputService.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
local mousePos = UserInputService:GetMouseLocation()
local buttonPos = updateButton.AbsolutePosition
local buttonSize = updateButton.AbsoluteSize
if mousePos.X >= buttonPos.X and mousePos.X <= buttonPos.X + buttonSize.X and
mousePos.Y >= buttonPos.Y and mousePos.Y <= buttonPos.Y + buttonSize.Y then
dragging = true
dragStart = input.Position
startPos = updateButton.Position
end
end
end)
UserInputService.InputChanged:Connect(function(input)
if dragging and input.UserInputType == Enum.UserInputType.MouseMovement then
local delta = input.Position - dragStart
updateButton.Position = UDim2.new(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
end
end)
UserInputService.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = false
end
end)
updateFruits()
Compatibility Table Of Candy Blossom Grow A Garden Roblox
Device | Supported | Executors / Tools | Notes |
Windows (PC) | ✅ Yes | KRNL, Fluxus, Evon, Codex | Best performance with full feature access of the candy blossom script |
Android | ✅ Yes | Arceus X, Delta, Hydrogen | Works well; may lag on low-end phones |
iOS | ⚠️ Partial | Delta iOS, KRNL iOS, Zeus | Jailbreak may be required for stable use |
MacBook (macOS) | ⚠️ Partial | Use via virtual machine (VM) or Boot Camp | Extra setup needed; not officially supported |
Tips to use Candy Blossom Grow a Garden Script
- Use a trusted executor like KRNL or Arceus X for smooth script performance.
- Always test the script in a private server before using it publicly.
- Keep your Candy Blossom script updated with the latest version to avoid errors.
- Don’t run multiple scripts at once; it may cause game crashes or lag.
- Log in with your Candy Blossom account to access exclusive seed features.
- Avoid using the script during Roblox maintenance to prevent data loss.
- Monitor your garden manually after using automation to spot rare seed drops.
- Back up your progress if using third-party tools that are not officially supported.
How to Use Candy Blossom Script
Here’s a step-by-step guide to activate the Candy Blossom Script and unlock exclusive rewards like the Grow a Garden Candy Blossom Seed using executors such as Delta and KRNL.
Step 1: Download a trusted executor (e.g., Delta Executor Grow a Garden Candy Blossom) on your device.

Step 2: Install the executor following the on-screen setup instructions.
Step 3: Log in to your Roblox Account. Then search for and open Grow A Garden Game. Join the Candy Blossom Grow a Garden event.

Step 4: Launch the executor and connect it to your Roblox session.
Step 5: Copy the latest version of the Candy Blossom Script from growagarden-script.net/candy-blossom.

Step 6: Paste the script into the executor’s command window.
Step 7: Click the “Execute” button to run the script.

Step 8: Redeem any Free Candy Blossom Codes to unlock bonus rewards and boosters.
Step 9: Explore your garden and collect the special Grow a Garden Candy Blossom Seed.
FAQs
Is the Grow a Garden Candy Blossom Script secure?
The Candy Blossom Script is generally safe if downloaded from a trusted source. Always use reputable executors and test scripts in private servers to avoid account risks.
Can we get candy blossoms in Grow a Garden?
Yes, Players can unlock candy blossoms during the limited-time Candy Blossom event by completing specific in-game tasks or using the event script.
What’s the best fruit in Grow a Garden Roblox?
The Candy Blossom is widely seen as the best fruit due to its high value and massive profit potential. Others like Moon Mangoes, Moon Melons, and Blood Bananas are also great, especially when used with sprinklers to trigger mutations for extra earnings.
What is the most expensive fruit in Grow a Garden?
The most expensive fruit in Grow a Garden is the Burning Bud, priced at a staggering 50,000,000 Sheckles in the Seed Shop. It’s a multi-harvest fruit. The second priciest is the Sugar Apple Seed, costing 25,000,000 Sheckles.
Can I use the script on mobile?
The script works on mobile using supported executors like Arceus X or Delta. Just ensure your device can handle script execution.
Can I Get a Free Candy Blossom Seed?
You can earn free Candy Blossom Seed by completing event missions, redeeming event codes, or using the script during the event period.
What is Candy Blossom Grow a Garden price?
The average Candy Blossom base price is around 100,000 Sheckles in the game. With a rare mutation like “Wet,” it can sell for over 360,000 Sheckles. Its Divine rarity adds major resale and profit value.